Sure, resources are tight, hope is fleeting, and losses happen.
“Despite all of these varied elements and mechanics, I never really felt overwhelmed. Like 11-bit studios’ previous game, This War of Mine, Frostpunk puts a human face on these decisions and forces you to evaluate survival on both a personal and humanitarian level. For instance, employing a child workforce resulted in an accident and a despondent mother.
Throughout each game, these emotion-heavy events made me face the consequences of earlier decisions. Will you stretch food supplies by intentionally making awful-tasting soup? Will children be forced to work? What will you do with the gravely ill and the corpses of the dead? Making laws is one thing responding to personal requests is another. They’re often fascinating moral scenarios that have long-lasting consequences. Many of these come through the crafting of the “Book of Laws,” a tree of edicts that shape the face of your society.
As the leader of the city, you’ll be forced to make some hard decisions. “This restraint is important, as in addition to managing a workforce, rationing a dwindling supply, and constructing buildings, Frostpunk demands political action, too.