Baulders gate 2 mods

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Gamers Nexus: How's progress on module 2? How are things looking?Ĭuv: Things are looking great! The progress we are making is incredible, considering the actual time everyone has to contribute. Some might remember the Balthis Estate from BG2! Our first interview can still be found here, but this one gets a bit more in-depth with the new release. I had the chance to sit down the Lorne 'Cuv' Ledger, current organizer of the team's production, and take a look at what, exactly, we can expect for Module 2 of the remake. The first module was already released to great reception, and now we wait for the second, more promising part: The City of Athkatla. The difference - at least, this time - is that the Baldur's Gate 2 Redux team (affectionately shortened to BGR) has planned to release their total conversion mod in sequential modules, allowing fans to play the series one step at a time without having to wait for the entire project to be finished first.

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It would appear, though, that for once, we have a foolhardy team that's capable of seeing their mod through to the finish.

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The mods rise and fall to the wayside with each iterative step in RPG engine technology: We've seen them attempted in NWN, NWN2, even Oblivion, and now we're here - waiting for the Dragon Age engine remake of Baldur's Gate 2. Alas, it's been tried countless times before in countless 3D engines.